

It was the early to mid-90’s and Doom had been around for nearly a year. My first experience of Doom was from a copied shareware disc and copying was actively encouraged. It was 10 th December 1993 when id Software, fresh from their success with Wolfenstein 3D unleashed the first third of Doom for free in the form of shareware. This isn’t your usual journalistic hyperbole to state, but it is safe to say that the gaming landscape would’ve been a whole lot different if a certain first person shooter hadn’t exploded itself onto the scene in 1993 Now a new generation of players have the opportunity to experience the awesomeness of the game that started it all. While numerous poorly-made levels are known to have been made by Harris, the rumor involving the fabled “Columbine level” are refuted by the fact that the engine used for Doom is incapable of rendering levels with multiple floors on top of one another, thus making it impossible to accurately recreate the school.With id Software’s latest Doom game due for release in November and having recently celebrated a 25 th anniversary, Bethesda released the original Doom titles on current gen hardware. Soon after this discovery, rumors spread, primarily due to the mainstream media at the time, that Klebold had created a custom level that was an exact replica of Columbine High School in which to practice for the attack.

Not only did the boys play the game with an almost obsessive level of passion, it was discovered that they had created their own custom levels. Shortly after the shooting, it was discovered that both Harris and Klebold were avid fans of the first-person shooter Doom.

On April 20, 1999, two senior students (Eric Harris and Dylan Klebold) at Columbine High School in Columbine, Colorado, used explosive devices, shotguns, and carbines to murder 12 students and a teacher, as well as injure an additional 21 people. The " Columbine Map" legend is an urban legend revolving around the 1993 first-person shooter game Doom.
